2019 · Web app for an electronics department
Lab Inventory Management
Replacing spreadsheets and manual counting for professors managing lab equipment across semesters, projects, and 50–60-student classes.
Overview
The short version
Professors in the Electronics Department managed components — breadboards, transistors, resistors, wires, motors — for numerous practical projects across multiple semesters and classes using manual calculation and spreadsheets. I owned the UX design for a web application that automated the whole thing.
Challenge
A professor’s dilemma
With around 8 projects per semester, 50–60 students per class, and 3–4 classes per semester, manual tracking led to:
- Time-consuming micromanagement calculating needs, distributing, and collecting equipment.
- Inventory discrepancies between what went out and what came back.
- Slow class preparation due to manual stock checks.
- Shortages with no early warning that there wasn’t enough for everyone.
My role
Designing for clarity and speed
As the dedicated designer on the team I:
- Mapped the site structure for both inventory management and project setup.
- Translated it into low- and mid-fidelity wireframes to validate flows and reduce friction.
- Designed a clean, minimal UI optimized for non-technical faculty.
- Defined the visual style — layout, typography, and hierarchy — for clarity and speed.
Solution
An intelligent inventory system
Key features tailored to how professors actually run a lab:
Automated equipment calculation
Pick a project, enter the student count, and get per-student and total quantities instantly.
Dynamic tracking
A clear view of distributed equipment makes post-class collection simple, even with varying attendance.
Project setup
Add, edit, and manage projects and their required equipment across semesters.
Single source of truth
Centralized project and inventory data for availability and usage.
Impact
Impact
The application transformed equipment management for the department:
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Contact
Let’s build something people love.
I’m looking for a full-time UI/UX or Product Design role, and I’m happy to talk about contract work too. The fastest way to reach me is email.