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A personal finance app that tracks spending, bills, and balances without ever connecting to your bank.
Product designer with 8+ years turning messy workflows into clear, accessible experiences — from research and information architecture to prototypes, motion, and design systems. I also ship: two of the products below are live and were built by me.
Selected work
Six case studies — three of them are my own products: founded, designed, and built by me, with ApnaUSA live and used by 25,000+ people.
A personal finance app that tracks spending, bills, and balances without ever connecting to your bank.
Rooms, jobs, deals and events from your community, in every US city — post in three minutes with no account. Used by 25,000+ people.
Tell it who’s going, your budget, and how far you’ll travel — Weknd builds a weather-aware plan so you stop searching across five apps.
Connecting Indian students and professionals relocating to the USA and Canada — flights, housing, events, and help.
Replacing spreadsheets and manual counting for professors managing lab equipment across semesters, projects, and 50–60-student classes.
Rethinking a property-management dashboard around what front-desk staff do most, based on feedback gathered on the job.
About
I’m a UI/UX and Product Designer based in Columbus, Ohio. I’ve designed for telecom (T-Mobile’s T-Life app), EdTech (Vedantu), healthcare (Tata 1mg), mission-driven organizations (The Christian & Missionary Alliance), and a handful of small businesses as a freelancer.
My sweet spot is the unglamorous, high-impact stuff: internal tools, dashboards, onboarding, and flows where people are busy and the cost of confusion is real. I start with the problem and the people, sketch a lot, prototype early, and measure what happens.
I bridge design and engineering. I work in Figma daily, build in Webflow, and use AI-assisted workflows to move from idea to working product quickly without cutting corners on craft.
Experience
Telecom, EdTech, healthcare, mission-driven organizations, and my own products.
Process
Understand the problem before opening Figma. Ship, then learn.
Interviews, observation, and a hard look at the existing flow. I want to know where people get stuck before I open Figma.
Site maps, user flows, and information architecture. Getting the skeleton right removes most of the later redesigns.
Low-fi to high-fi, quickly. Clickable prototypes go in front of real users, then I iterate on what they actually do.
Clean handoff or I build it myself. Then watch adoption, support requests, and behavior — and go again.
Tools I work with
Principles
Playground
Landing pages, print, motion, and challenges where I try things out.
Contact
I’m looking for a full-time UI/UX or Product Design role, and I’m happy to talk about contract work too. The fastest way to reach me is email.